Ōfgë Ëiǟz Hadfow (/ˈoːfgɛ/ /ˈɛjaːz/ [thick; wide; broad] [security]) is a subtropical Large City located in the Ḿoůma H́ueo̊ Moot of the Rosid.
The name Ōfgë Ëiǟz Hadfow is derived from the Sylvin language, as Ōfgë Ëiǟz Hadfow was founded by Gohudri, who was culturaly Wood Elf.
Climate
Ōfgë Ëiǟz Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Ōfgë Ëiǟz Hadfow receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ōfgë Ëiǟz Hadfow covers an area of nearly 174 km2 (69 mi2), and an average elevation of 2880 m (9448 ft) above sea level.
Overview
Ōfgë Ëiǟz Hadfow was founded durring the late 12th century in summer of the year 1071, by Gohudri. The establishment of Ōfgë Ëiǟz Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Ōfgë Ëiǟz Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ōfgë Ëiǟz Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ōfgë Ëiǟz Hadfow is is constructed arround a series of broad packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The perhapse unnessisarily well built defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Ōfgë Ëiǟz Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ōfgë Ëiǟz Hadfow’s streets. A look around Ōfgë Ëiǟz Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ōfgë Ëiǟz Hadfow long.
Civic Infrastructure
Ōfgë Ëiǟz Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ōfgë Ëiǟz Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ōfgë Ëiǟz Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ōfgë Ëiǟz Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ōfgë Ëiǟz Hadfow's parks.
Ōfgë Ëiǟz Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ōfgë Ëiǟz Hadfow.
Ōfgë Ëiǟz Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ōfgë Ëiǟz Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ōfgë Ëiǟz Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ōfgë Ëiǟz Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ōfgë Ëiǟz Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ōfgë Ëiǟz Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ōfgë Ëiǟz Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ōfgë Ëiǟz Hadfow's public wards, blessings, and other arcane systems.
Ōfgë Ëiǟz Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
Ōfgë Ëiǟz Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ōfgë Ëiǟz Hadfow's grid is powered by an arcane means.
Ōfgë Ëiǟz Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ōfgë Ëiǟz Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Ōfgë Ëiǟz Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ōfgë Ëiǟz Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ōfgë Ëiǟz Hadfow's natural decorations nor waterways.
Ōfgë Ëiǟz Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ōfgë Ëiǟz Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ōfgë Ëiǟz Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ōfgë Ëiǟz Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Two or more groups of citizens within Ōfgë Ëiǟz Hadfow hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Ōfgë Ëiǟz Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Ōfgë Ëiǟz Hadfow yeast remains dormant.
The Yothga near Ōfgë Ëiǟz Hadfow are known to be quite timid.
Ōfgë Ëiǟz Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Wild Magic energies of tier 1 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 82
Farmers: 110
Farm Laborer: 194
Hunters: 163
Milk Maids: 93
Ranchers: 54
Ranch Hands: 106
Shepherds: 116
Farmland: 165421 m2
Cattle and Similar Creatures: 10236
Poultry: 122838
Swine: 8189
Sheep: 409
Goats: 81
Horses, Mounts, and Beasts of Burden: 4094
Craftsmen
Arms and Toolmakers: 85
Blacksmiths: 95
Bookbinders: 49
Buckle-makers: 51
Cabinetmakers: 89
Candlemakers: 136
Carpenters: 143
Clothmakers: 116
Coach and Harness Makers: 42
Coopers: 102
Copper, Brass, Tin, Zinc, and Lead Workers: 58
Copyists: 39
Cutlers: 35
Fabricworkers: 102
Farrier: 264
Furriers: 26
Glassworkers: 146
Gunsmiths: 86
Harness-Makers: 39
Hatters: 75
Hosiery Workers: 29
Jewelers: 45
Leatherwrights: 97
Locksmiths: 41
Matchstick makers: 64
Musical Instrument Makers: 59
Painters, Structures and Fixtures: 52
Paper Workers: 58
Plasterers: 56
Pursemakers: 74
Roofers: 43
Ropemakers: 40
Rugmakers: 41
Saddlers: 74
Scabbardmakers: 88
Scalemakers: 42
Scientific, Surgical, and Optical Instrument Makers: 26
Sculptors, Structures and Fixtures: 38
Shoemakers: 39
Soap and Tallow Workers: 154
Tailors: 233
Tanners: 50
Upholsterers: 61
Watchmakers: 55
Weavers: 113
Whitesmiths: 33
Merchants
Adventuring Goods Retellers: 28
Arcana Sellers: 28
Beer-Sellers: 53
Booksellers: 62
Butchers: 107
Chandlers: 104
Chicken Butchers: 109
Entrepreneurs: 44
Fine Clothiers: 110
Fishmongers: 99
Florists: 25
Potion Sellers: 66
Resellers: 204
Spice Merchants: 54
Wine-sellers: 87
Wheelwright: 62
Woodsellers: 39
Service workers
Bakers: 204
Barbers: 209
Coachmen: 58
Cooks: 204
Doctors: 98
Gamekeepers: 63
Grooms: 35
Hairdressers: 146
Healers: 115
Housekeepers: 107
Housemaids: 194
House Stewards: 127
Inns: 40
Laundry maids: 75
Maidservants: 146
Nursery Maids: 78
Pastrycooks: 136
Restaurateur: 157
Tavern Keepers: 170
Specialized Laborer
Ashworkers: 55
Bleachers: 37
Chemical Workers: 23
Coal Heavers: 80
In-Town Couriers: 90
Long Haul Couriers: 95
Dockyard Workers: 83
Gas Workers: 20
Hay Merchants: 35
Leech Collectors: 112
Millers: 90
Miners: 104
Oilmen and Polishers: 67
Postmen: 87
Pure Finder: 54
Skinners: 124
Sugar Refiners: 22
Tosher: 59
Warehousemen: 151
Watercarriers: 84
Watermen, Bargemen, etc.: 127
Skilled Laborers
Accountants: 54
Alchemist: 63
Clerk: 87
Dentists: 41
Educators: 109
Engineers: 61
Gardeners: 42
Mages: 31
Plumbers: 42
Pharmacist: 48
Professors: 17
Scientists: 31
Wizards: 18
Civil Servants
Adventurers: 40
Bankers: 54
Civil Clerks: 97
Civic Iudex: 46
Consultants: 26
Exorcist: 90
Fixers: 48
Kami Clerk: 81
Landlords: 76
Lawyers: 47
Legend Keepers: 68
Militia Officers: 511
Monks, Monastic: 127
Monks, Civic: 132
Historian, Oral: 89
Historian, Textual: 48
Policemen, Sheriffs, etc.: 97
Priests: 186
Rangers: 53
Rat Catchers: 62
Scholars: 60
Spiritualist: 73
Slayers: 23
Storytellers: 167
Military Officers: 141
Cottage Industries
Brewers: 113
Comfort Services: 178
Enchanters: 46
Herbalists: 46
Jaminators: 141
Needleworkers: 136
Potters: 70
Preserve Makers: 113
Quilters: 59
Seamsters: 255
Spinners: 120
Tinker: 43
Weaver: 104
Artists
Actors: 42
Architects: 16
Bards: 63
Costumers: 25
Dancers: 46
Drafters: 26
Engravers: 31
Fine Furniture Carpenters: 20
Glaziers: 43
Inlayers: 38
Musicians: 136
Painters, Art: 21
Playwrights: 42
Sculptors, Art: 35
Wood Carvers: 127
Writers: 151
Produce Industries
Butter Churners: 151
Canners: 120
Cheesmakers: 157
Ice Merchants: 18
Millers: 89
Picklers: 68
Smokers: 50
Stockmakers: 47
Tobacconists: 64
Tallowmakers: 97
15794 of Ōfgë Ëiǟz Hadfow's population work within a Foundational Occupation.
836 work in Agriculture
3483 work as Craftsmen
1281 work as Merchants
2362 work as Service Workers
1599 work as General Laborers
644 work as Skilled Laborers
2442 work as Civil Servants
1424 work in Cottage Industries
862 work as Artists
861 work in Produce Industries
21877 of Ōfgë Ëiǟz Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3275 (8%) are noncontributers.
Points of Interest
The center of Ōfgë Ëiǟz Hadfow's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Ōfgë Ëiǟz Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ōfgë Ëiǟz Hadfow lost 256 people, 342 livestock, and 85 buildings. The conflict ended after roughly 107, when members of Ōfgë Ëiǟz Hadfow's militia enacted an operation to capture a particular port intact. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Ōfgë Ëiǟz Hadfow's forces. The war is remembered in legend by Ōfgë Ëiǟz Hadfow's bards, historians, and legend keepers.